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They are less effective at long rangers Reduced Arming shape

Shotguns Improved Shotgun damage falloff networking. Reduced base Damage per bullet range by [2 percent to 5 percent ], modified by weapon stat Reduced base Shotgun range by [1 percent to 7 percent ], modified by weapon stat HMGs Improved HMG projectile networking. Vehicles General Fixed audio dropouts from vehicles for local Archeage player. Sparrow Dodging while boosting is now easier to execute. Cabal Interceptor Reduced Rocket Rate of Fire from 1 to 1.5666 seconds per shot. Reduced Rocket damage blast radius from 7 to 6 meters. Reduced Rocket damage falloff curves so they are less effective at long rangers Reduced Arming shape from 1 to 0.6 meters. PVP General Crucible Marks drop rate increased from 2 to 3 for wins, 1 to 2 for losses. Match completion XP and Glimmer awards increased. Match completion can now award Engrams. Playlists now unlock sequentially instead of based on character level. Health numbers are now normalized at a 200 base value (up from 175) to be easier for Archeage players to calculate. Ghost ammo collection disabled in all playlists. 'Crushing' voice-overs now plays properly when the game has 0:30 and 0:10 seconds remaining Medals Mark of the Unbroken minimum threshold increased from 7 to 15 Back in Action death streak threshold increased from 3 to 5 Heating Up medal removed to avoid spam and Archeage player confusion Domination now only fires only once per domination zone per Archeage player Domination medal score increased from 40 to 125 Game Types Salvage Salvage Zones now do not return to the most recent salvaged relic locations Fixed a bug with Salvage probe offense points being given out incorrectly Fixed spawn policy content that caused bad behavior on (PS3 only) Maps First Light Pike spawns reduced from 4 to 3. Interceptor spawns reduced from 2 to 1. Interceptor spawn times reduced to 2 minutes. Interceptor timer now does not start incrementing until after the game has started. Windmill now pumps approximately 14% less liters of waters per match from 3.5L to 3L. Rusted Lands Line-of-sight spawn influencers changed to reduce spawning near enemies. Level-of-detail volumes adjusted for better performance on slower platforms. Playable space volumes adjusted to remove exploit zones Level-of-detail cheap archeage gold volumes adjusted for better performance on slower platforms. The Anomaly Fixed a hole that let Archeage players see out of environment in the lower tunnel. Pike spawns reduced from 4 to 3. Interceptor spawns reduced from 2 to 1. Interceptor spawn timers reduced to 2 minutes. Interceptor timer now does not start incrementing until after the game has started. Added physics volume to keep Archeage players from getting on top of the giant hose reel near Control Zone A Activities Missions Fixed an issue with Ishtar Collective Venus mission to enable the Vex Turret to drop Mind Cores for assisting Archeage players, instead of only killing blow Archeage players. Strikes Strikes now award increasingly more Vanguard Marks at higher levels.

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