Always Free To Place a Hit On Someone
If I want talk more about cap damage, since most classes have this exact same cap harm, it produces a type of unbalance in classes mainly because of Maple Mobile Mesos, which is being a great deal more pay2win. Dojo is a perfect example of class unbalance at cap level also. And I also think cap damage is way too large. I thought a decrease cap is needed and marginally nerf boss HP, not climbing with the lower cap because people can still solo end-game boss. I mean if we reduce cap damage by 40%, boss HP ought to be nerfed by 10-15%. They are end-game after all, but we can make a problem mode between ordinary and chaos boss.
Pretty much my idea about pay2win aspect and this current cap damage.Your thought guys about it? Do you believe cap harm is fine now? What's the pay2win aspect for you? Yay I made a shorter and more precise thread.
Maplestory The Marvel Machine (Bossing Destroyer) is Back
This is not a rant, this is just my true view of an important facet of this brilliant game, the value of the items in Maple Story gets totally destroyed with all the upcoming Marvel Machine.
Among the most attractive things in this game would be, bossing, with buddies, guildies but a strong point of bossing is that the income it provides, the petroleum of the runs, which an awesome thing that I believe many of maplers (financed or not financed players) loves is gollux, doing gollux everyday gathering gollux items little by little each day, we want more things like gollux from the sport.
So you can see that MC is almost giving everything the player aims forplayers and players are having less significance of bossing regular as it is useless to boss in the game at this time, for example, CRA items worth almost nothing, Superior Items will decrease even more, and Tyrant Boots requires a Guide For Game work of 70 coins moving every week, it is going to be very cheap more and more after every MC launch, along with the Cloaks are more cheaper compared to NX thing PSOK (Platinum Karma) itself.