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About This Software

MakeVR Pro - Immersive 3D Content Creation with Precision

With MakeVR Pro, creating precision 3D content in a virtual environment, whether for 3D printing or import into other applications, has never been easier.

About MakeVR Pro

MakeVR Pro is a 3D content creation experience with a natural style of interaction that lets anyone, regardless of age or experience level, step into a professional CAD engine and start building cool 3D objects and worlds on Day One. MakeVR Pro democratizes content creation through its extremely low learning curve because you use your own two hands as they were meant to be used, with very natural and intuitive interactions.

3D Multi-Touch

With two independently tracked hands in MakeVR Pro, you can translate (move), scale, and rotate your environment in the same way you use 2D multi-touch on your smartphone, or tablet – but better. You simply reach out and grab a point in space and use that point to drag the entire world around: up, down, left, right, backward, and forward. If you grab two points, you can move your hands closer or further apart to scale the environment up or down and rotate it around you. Scaling in MakeVR Pro is a powerful feature because it allows you to position yourself anywhere in the environment at whatever scale best suits the current task – so you’re always working in your comfort zone.

MakeVR Pro’s 3D Multi-Touch is the next logical step in the evolution of interfaces, the perfect interface for the next generation of users who already expect a greater level of interaction. It’s a way of interacting with 3D content that is so natural and intuitive anyone can do it.

Built-in CAD engine for precision and models with a life beyond MakeVR Pro

MakeVR Pro incorporates a professional CAD engine, giving you all the advanced tools you expect, presented in a way anyone can understand and use; it’s a powerful yet easy way to build precision models while immersed.

A suite of highly developed Boolean tools, with over 150 man-years of engineering behind them, allow for some very innovative free-form content creation. With the precision tools that MakeVR Pro offers, objects snap to grids, rulers, or any other object in the scene and slide over their surfaces, maintaining their depth and angle relative to the surface of the object on which they're tracking. As objects track over other objects they honor boundary conditions (faces, edges, and vertices) so there is always a sensible alignment as you turn corners. To undo a snap, you simply grab the snapped object and 'rip' it free with a flip of your wrist.

Rulers, grids, and other objects can be snapped together into useful, reconfigurable, assemblies called jigs. For example, a ruler can be snapped onto a grid and dragged laterally about the grid to an exact location. Then an object can be snapped on the ruler enabling the up-down positioning of the object. This combination allows for exact positioning of objects in three dimensions, relative to one another, and provides movement along exact paths for precision cuts or joining. This lets you model in much the same way carpenters and machinists work in their shops. Plus, MakeVR Pro’s grids and rulers can be set to either US Standard or the metric system.

Rotational precision is accomplished through the use of the Porcupine, a widget that provides rotational control of whatever object you’re currently using. With the Porcupine, objects can be precisely rotated to 45 degree angular values along any axis. Pull your hand outside of the porcupine for smooth, continuous rotations.
And anything you create in MakeVR Pro can be exported -- to share with others, to import into game engines, other CAD packages, 3D modeling applications, or to be 3D printed.

3D printing for everyone

MakeVR Pro is a 3D modeling design system for virtual reality that fully supports all major 3D printing platforms. And everything created in MakeVR Pro can be saved in a standard 3D printing format, and with a click of a button, sent to either a local 3D printer or to a 3D printing service like Shapeways.

With MakeVR Pro, the old challenges of 3D modeling are gone. It frees you from the constraints of complicated, traditional menu-based modeling programs. Imagine being able to physically reach into a 3D scene to grab, interact with, and modify CAD-based solid models just like you manipulate objects in the real world. Now imagine, with the click of a button, sending your creation to a local 3D printer or to a printing service to bring it into the real world. MakeVR Pro allows you to do all of this and more. b4d347fde0



Title: MakeVR Pro
Genre: Animation & Modeling
Developer:
Sixense Entertainment, Inc.
Publisher:
Vive Studios
Release Date: 29 Aug, 2017


Minimum:

  • OS: Windows 7
  • Processor: Intel i5-4590, AMD FX 8350 equivalent or greater
  • Memory: 8 GB RAM
  • Graphics: GTX 970 / AMD R9 290
  • Storage: 2 GB available space

English,Simplified Chinese,Traditional Chinese




I love this app. While I'm a big fan of Oculus Medium for freehand artistry, I'm constantly frustrated by it's current lack of precision tools and it's inability to produce geometrically accurate models. This program fullfills those requirements and does it in a very controllable and user-friendly environment. It's very quick to learn, a pleasure to use, and is an invaluable tool if you want to quickly produce crisp, accurate models and environments in VR, without the steep learning curve of programs like Blender. Highly recommended

Note: I'm currently using this on the Oculus Rift and it all seems to work perfectly so far (other than seeing Vive controllers instead of Touch controllers whilst in the app).. If you are looking for CAD like program, this is not it.
I'm occassionally drawing with SketchUp and I'm in quest to find "SketchUp in VR".
I haven't found yet that software and this is not exception.

This probably OK for modeling 3D objects for 3D printing.

Pros:
- Controls are intuitive and easy to learn
- Tutorials (synth voice, but that's OK :-)

Cons:
- Missing tools: Tape measure, Push\/Pull object faces , Follow me-tool
- Object measurement impossible (or not easy to find)




. If you are looking for accurate 3D Cad program, it isnt this. You cant draw polygons or lines. You cant define accurate lenghts for lines. Modeling is too complicated and clumsy.. The Good news first. The interface is excellent. The in-app tutorials are great.
The Ok news. It\u2019s going in the right direction for a precision object maker.

Now the bad news. There are too many features missing to be able to call this a \u2018Pro\u2019 product. It\u2019s still a toy at best. But again, going in the right direction.
Some obvious features missing:
Push \/ Pull \/ extrude of faces is a must.
chamfer \/ fillet
display line length or face dimensions (set length would be real nice)
Having the base point snap to grid would be nice, also.

Let\u2019s start with those. I\u2019m excited to see this product progress.
. This is the most incredible software for creating precise, and not-so-precise models in VR that I've found. I love the fact that anything you make is 3D-printable!

Interface can use some work but I know they are working and adding features regularly. However, this is not to say it's bad. It took a little getting used to, and now I want to use it for everything that I can!

Check my screenshots for a few models! (So far... I hope to upload many more! I'm still a relative newbie to this software, too.)

BTW, they are *very* responsive in the forums and via support email (you can find in the forums). Answering questions right away when I uncovered a "hidden" feature! :-)

Highly recommended for your VR Maker experience!. Here is a way to make 3D models in VR! You could possibly add a LOT of detail to your work with this.
There are a few apps covering similar territory, MakeVR stands out for it's very clean adding and subtracting of shapes from one another - for example, making a crescent moon by subtracting one sphere from another, or swiss cheese!
( Sometimes these are called "boolean operations". )
The grid and ruler system seems well implemented also.
The user interface is efficient, and let's you easily move your shapes and your own viewpoint in the VR world.
It seems to work on Oculus Rift, though only Vive is officially supported right now.

If you want to do basic 3D modeling in VR, or just like building things with shapes, I'd reccomend this.
There are some export options, and you could 3D print what you Make here!



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