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Title: Bitlogic - A Cyberpunk Arcade Adventure
Genre: Action, Adventure, Indie
OXiAB Game Studio
OXiAB Game Studio
Release Date: 30 Apr, 2019
Just starting a Bitlogic game you have the feeling that something does not work well. There is no tutorial. Although it seems like a platform, you cannot jump, there is no damage by falling (despite the animation), you cannot get out of a ladder once you have climbed. But to compensate you have a gun, with endless bullets. Infinite bullets, itu2019s Rambo time. and you died. Then, you start to wonder if you've been understanding it wrong. When you discover how really works, learn your limitations, the enemies and the environment, you begin to take advantage of them. Then itu2019s when you become the most powerful man in the world behind Krilin and this game becomes a great game. And maybe, begin to understand why there is no tutorial. Bitlogic is a tribute to those great 80u2019s and 90u2019s MSX games that I have not played because I wasnu2019t born, but that everyone remembers so much. If all the games were as good as this one, I begin to understand why they like to remember those times so much. Maybe I should buy a second-hand MSX.. Just starting a Bitlogic game you have the feeling that something does not work well. There is no tutorial. Although it seems like a platform, you cannot jump, there is no damage by falling (despite the animation), you cannot get out of a ladder once you have climbed. But to compensate you have a gun, with endless bullets. Infinite bullets, itu2019s Rambo time. and you died. Then, you start to wonder if you've been understanding it wrong. When you discover how really works, learn your limitations, the enemies and the environment, you begin to take advantage of them. Then itu2019s when you become the most powerful man in the world behind Krilin and this game becomes a great game. And maybe, begin to understand why there is no tutorial. Bitlogic is a tribute to those great 80u2019s and 90u2019s MSX games that I have not played because I wasnu2019t born, but that everyone remembers so much. If all the games were as good as this one, I begin to understand why they like to remember those times so much. Maybe I should buy a second-hand MSX.
Oxygen Not Included - Oil Upgrade Available Now! : [cdn.forums.klei.com] Plumbing further into the depths of the asteroid, our Duplicants have made a fortuitous discovery - oil! Will the colony flourish into an energy-rich paradise? Or devolve into a mire of sweltering heat and suffocating fumes? Welcome to Oxygen Not Included - Oil Upgrade! So What's New?. Quality of Life Upgrade Mk II Available Now! - 309851 : Hello spacefriends! We're keeping the improvements train rolling today with the release of our latest Quality of Life Upgrade, QoL MK II! Our team has continued to scour their bug lists and review all the feedback you've given us here in the forums, and we've been working hard to improve our game systems and overall game performance. A high level of focus in QoL Mk II has been directed toward adding tools to communicate how Duplicants are choosing jobs or moving around your base, giving you better, more efficient control of your colony. We've also added a whole batch of unusual Space Artifacts for you to display on your Pedestals, and some exciting new upgrades to the Printing Pod's capabilities. And we've knocked out all kinds of bugs and crashes thanks to your reports! Throughout the rest of the QoL Upgrades we will be continuing to monitor your feedback for more information on how we can improve the game. We've made some serious progress on bugs and polish this update, but there's still lots more to come! We've got even more systems to balance and optimization to perform. As of the QoL MK II release, Oxygen Not Included is now also available on the Epic Game Store. The game is still in Early Access, and we plan to follow the same Testing/Release schedule on Epic that we currently do on Steam. We're supporting both platforms that the Epic Game Store supports, currently PC and Mac.. [Game Update] - ALPHA 207167 : [Game Update] - ALPHA 207167. [Game Update] HOTFIX - 230587, 230365 & 230103 (8/23/2017) : HOTFIX - 230587 (8/30/2017). Expressive Upgrade - Available Now! : Though originally thrown together by cruel cosmic circumstance, the Duplicants of the colony have weathered incredible hardships togetherand come out the other side as stronger friends for it. Armed with their new talents of self awareness, compassion and extremefriendliness, our intrepid Dupes are now fully committed to supporting each other through life in the colony - the good times, and the bad. But mostly they'll just chat about cute Hatches. What's New in the Expressive Upgrade? Duplicant Interactions Duplicants have new powers of self expression and are now more aware of the colony, themselves, and even their peers. New animations, expressions, and interactions have been added to help the Duplicants convey what's happeningto and around them. Key Features Reaction Animations: Duplicants will now visibly react when they gain new status effects and notice when important things happen around them. Interactions: Duplicants will greet their friends in the halls, chat a bit while working, and compliment each other on a job well done. Turns out they're not alone on this asteroid! Conversations: Do you like Mushbars? I like Mushbars! Mushbars are pretty good. You're such a good listener, you know? Scheduling and Personal Time As part of their new self-awareness, Duplicants have become concerned about about their Morale. Just because they're buried under miles of rock and slime (and half of them have embarrassing GI problems) doesn't mean they can't be happy! Key Features Scheduling: Colonywide schedules can now be adjusted, not only to give the Duplicants much needed Downtime at the end of the day to socialize and unwind, but also to ensure they empty their bladders before they run off to work! New Recreation Buildings: While the most basic of breaks can be accomplished by hanging out by the Water Cooler, Duplicants can really let loose at the local Jukebot or Arcade Cabinet! Morale Expectation: Job expectations have been unified into a single Morale rating, which encompasses Duplicants' food, lodgings, activities, and whatever else on the asteroid that they find fulfilling. And More! New Mini Transformer: A new Mini Transformer has been introduced to improve technological progression through the Research Tree. Pick up the mini version for a quick start into Transformer usage, then build the full Transformer for a real challenge! Discoverable Lore Entries: What was "Gravitas", and what was their purpose? How did the Duplicants end up on the asteroid?Inspect buildings, critters, and more to fill your Database and start unraveling the mystery! Completed Animations and Sounds: The rest of the Critter animations, including babies, wrangling, and morphshave been completed, along with a number of buildings which previously had been silent. Tons of bug fixes, rebalances, QOL additions, and more! We'd like to thank everyone who participated in the Expressive Upgrade Test Branch, submitted yourcrash and bug reports, and gave your feedback in our Suggestions Forum [forums.kleientertainment.com] . We're always grateful to hear your thoughts and thank you for the time spent playing our game. Now go take a break! For more info, head over to the official forums: [GAME HOTFIX] 280450 - 8/2/2018 ArcadeMachine plays unique player one, player two, and co-op anims. Recreation buildings now list their morale effects. Water cooler and espresso machine now list their mass requirements. Roles Screen: Show expectations on unemployed dupes; make dupe tooltips pop from the dupe name as well. Rooms now explicitly mention the effects they have. Storage lockers are now considered full if they have less than 0.5kg of space left. This should prevent dupes from attempting to top off storage lockers with just a few grams. [GAME HOTFIX] 280243 - 8/1/2018 Fix for graphical corruption happening in the main menu on Linux. [GAME HOTFIX] 280216 - 8/1/2018 Fixed a crash that could occur when dupes walked through an area that previously contained suit lockers. The word "EggShell" should now be translatable. Moved Morale next to stress in the vitals panel. Added some Morale related tips. Fixed missing string reference: "Any". Fixed filter status item not showing the correct element. Fixed a crash that could occur after a Dupe died. Updated Korean and Russian translations. Fixed a crash that could occur on Linux when generating worlds and when loading previous save files. Fixed dupes getting stuck animating in place. Improved Morale display in consumables screen. Fixed a crash that could occur when using the sandbox stamp tools. Fixed a crash that could occur if a creature fell off the map. Fix for the great hall room type sometimes not getting recognized until you reloaded your save file. "Neutral" morale gives a stress bonus The stress from low morale comes on more gently (but has the same maximum) Custom game settings for morale only apply to negative stress effects (and retuned a bit) [GAME HOTFIX] 279899 - 7/30/2018 Fixed an issue where certain objects such as doors were not loading properly if they were saved in the open state. [GAME HOTFIX] 279738 - 7/27/2018 Fixed an issue where ONI log files were getting flooded with warnings. [GAME HOTFIX] 279674 - 7/27/2018 Duplicants now choose a random dance each time they dance Repair various missing/inaccurate strings Duplicants now get disease from the water in a Water Cooler/Espresso Machine Sand should correctly fall through Bunker Doors Espresso machine is now 3 tiles wide Duplicants will no longer appear to drink water from the wash station if headed to the water cooler.. Happy Holidays from ONI! : Originally posted by Bigfoot over on the Klei forums [forums.kleientertainment.com] Hey everyone! Weve been hard at work on Oxygen Not Included since our last outing in September. A small taste of some of the things weve been working on are: Duplicant traits: Dupes now have starting traits that give them more personality. Personally, I like all my dupes to be both flatulent and narcoleptic Farming: No longer are you doomed to using the gross Microbe Musher for your food needs. Disease: Eating bad food and breathing bad air tends to be bad for you. Decorations: Brighten up your colony with some mediocre paintings! Were working toward an early Alpha right now -- well report back in the New Year.. [Game Update] - 207167 : [Game Update] - 207167
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