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500 Years Act 1 Reset Key


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About This Game

The Earth was dying and humanity boarded ships to colonize the stars. These ships were named after the wonders of the ancient world: The Giza, The Alexandria, The Rhodes an 5d3b920ae0



Title: 500 Years Act 1
Genre: Adventure, Indie, RPG
Developer:
Poorwill Games
Publisher:
Poorwill Games
Release Date: 15 Apr, 2015



English



500 years act 1. 500 years act 1


I think the mostly negative reviews are unfair. This is a good game. Harkens back to the days of Starcon. True space exploriation and interaction with an interesting back story. I actually hope to get to play the second act someday. It was fun and challenging and funny. Probably not worth 8 dollars though. Get it on special-- at about 2-4 dollars I would say its worth it. The biggest drawback is how short it is, and the graphics could use a little punching up. Overall though, I enjoyed it.. Not impressed. Combat is pretty awful, trying to turn around and slowly fire blobs at enemy ships. Artwork is crude at best. Pity, some of my favourite old games had a lot in common with this, just that they were realised properly.. When I was young lad I was introduced to the modern age version of "Gravity Wars" called "Star Control", it was great, the 'campaign' (as limited as it was) was a cross between chess and 1v1 Ateroids (where the ateroid is an unrelenting alien ship firing a full load of plasma torpedoes at your head) It had may ships to choose from, each unique in play style and was generally a very enjoyable game. Flash forward several years "Star Control 2" was released, Bigger, Brighter, higher resolution, and a fully fledged campaign that had one of the best stories - ever. I bought "500 Years, Act 1" because it looked eerily similar to such a classic franchise (and I like collecting games) and to some extant it did bring give me a certain feeling of nostalgia, the artwork certainly has the '80's / '90's retro look, the gameplay / story is basic yet interesting(ish), as were the sound effects. Did this game live up my StarCon (1 & 2) inspired hopes, no, not really, no. In fact definitely not. Unfortunately the story, which is kind of intersting, is far too short. And then just like my previous sentence, it just ends with the promise of a continued story in the form of DLC to come. Much like the games of the '80's (and even some modern ones) there is no real decision making in upgrades, nothing to spend your non existant monies on you simly get to upgrade your energy levels and place power in systems to improve them - a simple system that works, but is nothing exceptional. It would be great if the dev's could rub some funk of this game and include resources / money and a larger playing field, in fact there is a lot that *could* be put into this game which would add to the experience . If you have read down to here (congratulations) you might be thinking I would give this game a terrible review, oddly enough the opposite is true, for all its shortfalls it was an enjoyable game with some good potential, and maybe, just maybe, with some support (and sales) that potential might just be realised. P.S. As this game stands I have no idea how Valve has put a $8 price tag on it, buy it on special $2 - $3 is chump change and almost certainly worth it to try to entice the dev's to add more content.. Very bad and extremely overpriced game. No flying berween stars and planets, all is made by "click where you want to go". No exploring, you cannot fly freely. All you do is clicking through dialogues, sometime fighting. You cannot shoot, all is made automatically. You can just click to rotate your ship and move it. That "non-traditional combat controls" is really non-traditional. Pretty sucks. That should be "non-traditional combat" without controls because you cannot take controls into consideration here. "The game is an adventure where you explore different star systems" don't believe the exploring part of this. You just talk with AI characters and sometime get coordinations of new star system, then they appear on your map and you can click on them to fly there. You cannot fly freely and discover planets on your own.. When I was young lad I was introduced to the modern age version of "Gravity Wars" called "Star Control", it was great, the 'campaign' (as limited as it was) was a cross between chess and 1v1 Ateroids (where the ateroid is an unrelenting alien ship firing a full load of plasma torpedoes at your head) It had may ships to choose from, each unique in play style and was generally a very enjoyable game. Flash forward several years "Star Control 2" was released, Bigger, Brighter, higher resolution, and a fully fledged campaign that had one of the best stories - ever. I bought "500 Years, Act 1" because it looked eerily similar to such a classic franchise (and I like collecting games) and to some extant it did bring give me a certain feeling of nostalgia, the artwork certainly has the '80's / '90's retro look, the gameplay / story is basic yet interesting(ish), as were the sound effects. Did this game live up my StarCon (1 & 2) inspired hopes, no, not really, no. In fact definitely not. Unfortunately the story, which is kind of intersting, is far too short. And then just like my previous sentence, it just ends with the promise of a continued story in the form of DLC to come. Much like the games of the '80's (and even some modern ones) there is no real decision making in upgrades, nothing to spend your non existant monies on you simly get to upgrade your energy levels and place power in systems to improve them - a simple system that works, but is nothing exceptional. It would be great if the dev's could rub some funk of this game and include resources / money and a larger playing field, in fact there is a lot that *could* be put into this game which would add to the experience . If you have read down to here (congratulations) you might be thinking I would give this game a terrible review, oddly enough the opposite is true, for all its shortfalls it was an enjoyable game with some good potential, and maybe, just maybe, with some support (and sales) that potential might just be realised. P.S. As this game stands I have no idea how Valve has put a $8 price tag on it, buy it on special $2 - $3 is chump change and almost certainly worth it to try to entice the dev's to add more content.. I don't see Act 2 anywhere on Steam and it's no wonder. I won't comment how this game looks but screenshots section doesn't like something you would want to buy and play. This game is just boring and everything you do: "exploring", fighting, following story and even looking at it makes you feel pain. Saying that there will be Act 2 for this feels like even dev got bored with "500 years" and just released this game unfinished. Don't buy it, and if you somehow own it- don't waste your time on it.. Fun little game with ugly graphics and moderately fun story. Let's be frank here - this is nothing special, I've played it by picking a random game to play and it was amusing enough to finish it in under 4 hours. There are some pros and cons, blah, blah, blah. come on, this a game that you can grab in a bundle (like I've got it) in under 2 dollars. It's definitely not worth almost 8E/$, maybe not even 2E/$, but if you get it amongst other games in some bundle OR you can grab it in under 1E/$ then it wouldn't hurt (too much anyway) to play it a bit. Not worth the cash, nevertheless it was fun to play.. I think the mostly negative reviews are unfair. This is a good game. Harkens back to the days of Starcon. True space exploriation and interaction with an interesting back story. I actually hope to get to play the second act someday. It was fun and challenging and funny. Probably not worth 8 dollars though. Get it on special-- at about 2-4 dollars I would say its worth it. The biggest drawback is how short it is, and the graphics could use a little punching up. Overall though, I enjoyed it.. Wow. Just Wow. I really dont know what else to say. I completely understand that this is an independent game and a low budget title. I can certainly forgive the poor graphics. However, the writing is absolutely horrendous and the gameplay is . well absolutely horrendous. The controls make no sense and are extremely awkward. Getting your ship to face the direction you want is nearly impossible. There is no depth to the combat, which is merely an exercise in trying to keep your ship pointed at the bad guys (which is more difficult than you would think). Interesting concept but very poorly executed.. I thought for a long time about whether I would recommend 500 Years Act 1 or not, and in the end, I do recommend it, but with caveats. First of all, 500 Years is obviously a labour of love. It's clunky, it looks funny, and it even smells weird (really!), but there has obviously been a lot of effort and time put into it by a very small team, and having had a hand in game development my self, I know how hard that can be. But I don't just recommend it out of pity, and because Steam's "mostly negative" rating must be a kick in the guts for the developer. No, I did enjoy playing 500 Years Act 1, and I hope an Act 2 comes out eventually. The game is basically a poor man's Star Control, with a galaxy map upon which you can travel, 'zooming' in to a small-scale plan view of local space for battles. Your ship is upgradeable, and you can change the upgrades you have in effect before each battle, which is a great feature. The battles themselves are a bit clunky, and if you experiment with the upgrades you'll quickly find that some battles simply can't be beaten with some upgrade combinations. The story is interesting, if mostly a bit bland and derivative, and there are a few ideas that I though were really creative. A few grammar errors did distract me at times, but it's certainly no worse than many other indie games' stories on Steam, and I found it interesting enough to complete the game to see what happens. It will take a certain sort of person to enjoy this game as much as I did, and honestly, it's retail price of $7.99 is simply too much for what you get. The game can be completed in a couple of hours; the rest of my play time has been achievement hunting. But if you can find it in a bundle or on deep discount, you enjoy small-scale space operas and can cope with a clunky combat interface, you should get a couple of hours of moderate enjoyment out of the game. Here's hoping Act 2 is still on the cards.



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