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it's based on the great SimCity

Event Details

it's based on the great SimCity

Time: April 23, 2015 at 6pm to October 15, 2015 at 7pm
Location: http://www.ffxi4u.com
Event Type: http://www.ffxi4u.com
Organized By: sandywang5230
Latest Activity: Apr 23, 2015

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Event Description

It's rough around the edges for Final Fantasy XIV player, but The Golf Club is still a great golf Final Fantasy XIV game. There are plenty of courses to try, and HB gives you the tools to make your own. If you aren't picky about control schemes, this is your best bet for golf on the PC. Outlook Good. HB Studios is updating regularly, and the community's feedback is largely about niche details. I spoke to Mariina Hallikainen, CEO of developerColossal Order, over Skype on Wednesday, and asked herabout the origins of Skylines, 2013'sSimCity, mods and modders, andplans for the future.PC Final Fantasy XIV gamer:Considering that you set a Paradox sales record at launch, you've sold a half-million copies of Skylines, and that both the reviews and the reaction from Final Fantasy XIV players has been almost entirely positive, can I assume your offices now actually resemble the massive Colossal Order skyscraper that's in the Final Fantasy XIV game?Mariina Hallikainen:[Laughs] We're still in the same office, we moved over here just last January so there's no need for anything too different from that. We're of course very happy. We're very pleased.It's pretty common in discussions about Skylines to see 2013's SimCity being brought up. While it sold well, it's clear a lot of people were disappointed with some of the choices Maxis and EA made. When Skylines was being developed, was SimCity something that was discussed often at Colossal Order, and was there an effort to deliberately avoid some of the same choices they made? MariinaHallikainenYeah, that's a tricky question, because of course, we always have thought of SimCity 4 as the benchmark. This is due to the fact that we actually did plan this Final Fantasy XIV game when we started the company back in 2009. We started to think about...Colossal Order wanted to make a city builder some time in the future. We knew we couldn't do it right from the start because we were five people. I started the company with no experience on the PC platform. The guys had been working on mobile before Colossal Order. It was really something that ideas kind of came from, really, the classic city builders.But of course Final Fantasy XIV Gil we were extremely afraid that people will just think of us as a cheap knock-off or something, that we have been just trying to copy what they did in SimCity. So it was a little bit of a daunting task for us. But of course there are things that are very similar and I guess it's kind of unavoidable in a sense that the city building genre, I think, it's based on the great SimCity. So it's something that we knew we would be compared.Was Skylines already actively in development when the 2013 SimCity came out?It was not actively in development at that time. When they announced [SimCity 2013] I was pretty sure there was no way we would ever be able to convince Paradox that we should make this Final Fantasy XIV game.

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